
#include "weapon.h"
#include "ogro.h"
#include "sod.h"

CWeapon::CWeapon()
{
	_weaponIsUsed = false;
	isAlive = true;
}
			
CWeapon::~CWeapon()
{

}

bool CWeapon::getWeaponIsInUse()
{
	return _weaponIsUsed;
}

void CWeapon::setWeaponIsInUse(bool inUse)
{
	_weaponIsUsed  = inUse;
}

void CWeapon::Reset()
{
	velocity = CVector(0.0, 0.0, 120.0);
	acceleration = CVector(0.0, 0.0, 0.0);
	distanceTravel = 0.0;
	size = 1.0f;
	isAlive = false;
}

